Notes:
CD-ROM contains game engine and level editing software, game documentation samples, game demos, and links to trial and full versions of key software programs, including, Torque game engine (GarageGames) ... et al.
Includes bibliographical references (p. 412-417) and index.
Contents:
- Ch. 1. Historical elements : how did we get here?
- Ch. 2. Player elements : who plays and why?
- Ch. 3. Game elements : what are the possibilities?
- Ch. 4. Storytelling : creating the narrative
- Ch. 5. Characters : creating the identity
- Ch. 6. Gameplay : creating the experience
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- Ch. 7. Levels : creating the world
- Ch. 8. Interface : creating the connection
- Ch. 9. Audio : creating the atmosphere
- Ch. 10. Roles & responsibilities : developing the team
- Ch. 11. Production & management : developing the process
- Ch. 12. Marketing & maintenance : developing the community.
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